//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .c, for easier inclusion in a project

#ifdef __cplusplus
extern "C" {
#endif

#include "all_gfx.h"


// Sprite files : 
#include "prilogo.c"
#include "paddle.c"
#include "ball.c"

// Background files : 
#include "gametopBG.c"
#include "gamebottomBG.c"
#include "menutopBG.c"
#include "menubottomBG.c"
#include "gameovertopBG.c"
#include "gameoverbottomBG.c"
#include "wintopBG.c"
#include "winbottomBG.c"

// Palette files : 
#include "prilogo.pal.c"
#include "paddle.pal.c"
#include "ball.pal.c"
#include "gametopBG.pal.c"
#include "gamebottomBG.pal.c"
#include "menutopBG.pal.c"
#include "menubottomBG.pal.c"
#include "gameovertopBG.pal.c"
#include "gameoverbottomBG.pal.c"
#include "wintopBG.pal.c"
#include "winbottomBG.pal.c"

// Background Pointers :
PAGfx_struct gametopBG = {(void*)gametopBG_Map, 768, (void*)gametopBG_Tiles, 18944, (void*)gametopBG_Pal, (int*)gametopBG_Info };
PAGfx_struct gamebottomBG = {(void*)gamebottomBG_Map, 768, (void*)gamebottomBG_Tiles, 17280, (void*)gamebottomBG_Pal, (int*)gamebottomBG_Info };
PAGfx_struct menutopBG = {(void*)menutopBG_Map, 768, (void*)menutopBG_Tiles, 30656, (void*)menutopBG_Pal, (int*)menutopBG_Info };
PAGfx_struct menubottomBG = {(void*)menubottomBG_Map, 768, (void*)menubottomBG_Tiles, 16960, (void*)menubottomBG_Pal, (int*)menubottomBG_Info };
PAGfx_struct gameovertopBG = {(void*)gameovertopBG_Map, 768, (void*)gameovertopBG_Tiles, 20672, (void*)gameovertopBG_Pal, (int*)gameovertopBG_Info };
PAGfx_struct gameoverbottomBG = {(void*)gameoverbottomBG_Map, 768, (void*)gameoverbottomBG_Tiles, 18560, (void*)gameoverbottomBG_Pal, (int*)gameoverbottomBG_Info };
PAGfx_struct wintopBG = {(void*)wintopBG_Map, 768, (void*)wintopBG_Tiles, 20288, (void*)wintopBG_Pal, (int*)wintopBG_Info };
PAGfx_struct winbottomBG = {(void*)winbottomBG_Map, 768, (void*)winbottomBG_Tiles, 18176, (void*)winbottomBG_Pal, (int*)winbottomBG_Info };


#ifdef __cplusplus
}
#endif

